The hunts the game keeps no tally of — the mask ledger, the trade sequence, the bottles and the two optional dungeons.
Set by ludoFile
Permalink →Ice Cavern
The frozen mini-dungeon off Zora’s Fountain. Iron Boots, and Sheik with the Serenade of Water at the exit.
Bottom of the Well
Kakariko as a child, after the Nocturne. The Lens of Truth — the Shadow Temple is unreadable without it.
Gerudo Training Ground
All the silver-rupee rooms, for the Ice Arrows. Optional, and the closest thing the game has to a challenge dungeon.
Gerudo’s Card
Free every carpenter in the Thieves’ Hideout. Shows on the Quest Status screen.
Keaton Mask
Mask 1. Sold to the guard at the Death Mountain gate for 15 rupees.
Skull Mask
Mask 2. Sold to the Skull Kid in the Lost Woods for 10 rupees.
Spooky Mask
Mask 3. Sold to the boy in the Graveyard for 30 rupees.
Bunny Hood
Mask 4. Sold to the Running Man in Hyrule Field for 500 rupees — the sale that finishes the shop’s books.
Mask of Truth
The reward for clearing the ledger. Reads Gossip Stones, and minds. The Goron, Zora and Gerudo Masks come with the same round of borrowing.
Biggoron’s Sword
Eleven trades from the Pocket Egg to the Claim Check, four of them on a timer, then three in-game days of forging. The game shows only the item in your hand, never the step you are on.
Ten Big Poes
Bottled from horseback in Hyrule Field and sold to the Poe Collector. No counter anywhere — the fourth bottle is the proof.
Anju’s Cuccos
Seven cuccos rounded up in Kakariko as a child. Pays a bottle.
Super Cucco Catching
Talon’s game at Lon Lon Ranch. Pays a bottle.
Ruto’s Letter
The dive at Lake Hylia and the delivery to King Zora. Pays the first bottle when it empties.
Stone of Agony
Twenty Gold Skulltula tokens. Shows on the Quest Status screen.
Sign in to track your progress.