Reus

Reus

2013PlayStation 4LinuxPC (Microsoft Windows)MacXbox One

1 player · 0 rolled credits · 0 100%ed

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much and their greed may get the upper hand.

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  • Level 2

    Achieved level 2.

    Locked
  • Level 3

    Achieved Level 3.

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  • Farming

    Have humans complete a Granary Project.

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  • Commerce

    Have humans complete a Trader Project.

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  • Metal Casting

    Have humans complete a Metal Casting Project.

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  • Writing

    Have humans complete a School Project.

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  • Paganism

    Have humans complete a Shrine Project.

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  • Traditional Medicine

    Have humans complete a Druid Project.

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  • Forest Tribe

    Finish an Era with a Forest Village which has 100 Village Prosperity.

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  • Desert Tribe

    Finish an Era with a Desert Village which has 100 Village Prosperity.

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  • Swamp Tribe

    Finish an Era with a Swamp Village which has 100 Village Prosperity.

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  • Genesis Era

    Finish an Era with 250 Prosperity.

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  • Calendar

    Have humans complete a Plantation Project.

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  • Theology

    Have humans complete a Temple Project.

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  • Construction

    Have humans complete a Workshop Project.

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  • Alchemy

    Have humans complete an Alchemist Project.

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  • Education

    Have humans complete a University Project.

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  • Trade Route

    Have humans complete a Market Project.

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  • Chosen People

    Finish an Era with only one Village which has 175 Prosperity.

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  • Classical Era

    Finish an Era with 450 Prosperity.

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  • Aristocracy

    Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.

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  • Physics

    Finish an Era with a Village of 150 Prosperity using Plants and Minerals.

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  • Agriculture

    Finish an Era with a Village which has 150 prosperity using only Animals and Plants.

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  • Vitality

    Finish an Era with a village which has at least 50 of each Resource.

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  • Feudalism

    Have humans complete a Mill Project.

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  • Currency

    Have humans complete a Customs House Project.

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  • Questionable Ethics

    Have humans complete a Mad Scientist Project.

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  • Theocracy

    Have humans complete a Sacrifice Altar Project.

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  • Fascism

    Have humans complete a Barracks Project.

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  • Geology

    Have humans complete a Geologist Project.

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  • Fiscal-Military State

    Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.

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  • Civilized

    Finish an Era with a Village which has 250 Prosperity.

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  • Fishing Village

    Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.

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  • Specialization

    Finish an Era with a completed upgraded Project.

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  • Specialized Economy

    Finish an Era with 3 completed upgraded Projects.

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  • Post-Classical Era

    Finish an Era of 30 minutes with 600 Prosperity.

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  • The First Era

    Finish the first Era.

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  • A New Beginning

    Finish the second Era.

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  • A New Threat

    Finish the third Era.

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  • Developing Era

    Finish an Era with 800 Prosperity.

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  • Vibrant Era

    Finish an Era with 1000 Prosperity.

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  • Booming Era

    Finish an Era with 1200 Prosperity.

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  • Fantastic Era

    Finish an Era with 1600 Prosperity.

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  • Golden Era

    Finish an Era with 2000 Prosperity.

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  • Desert Town

    Finish an Era with a Desert Village which has 300 Village Prosperity.

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  • Desert City

    Finish an Era with a Desert Village which has 500 Village Prosperity.

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  • Forest Town

    Finish an Era with a Forest Village which has 300 Village Prosperity.

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  • Forest City

    Finish an Era with a Forest Village which has 500 Village Prosperity.

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  • Swamp Town

    Finish an Era with a Swamp Village which has 300 Village Prosperity.

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  • Swamp City

    Finish an Era with a Swamp Village which has 500 Village Prosperity.

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  • Mining Community

    Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.

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  • Farming Community

    Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.

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  • Hunter Community

    Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.

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  • Great Development

    Finish an Era with a Completed Great Project.

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  • World Economy

    Finish an Era with at least 3 Completed Great Projects.

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  • Legendary Warriors

    Finish an Era with a Village which has at least 6 War Markers.

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  • Abundant World

    Finish an Era with at least 1000 Food being used by Villages.

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  • Rich World

    Finish an Era with at least 1000 Wealth being used by Villages.

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  • Advanced World

    Finish an Era with at least 1000 Tech being Used by Villages.

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  • Mountain Town

    Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.

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  • Harbor Town

    Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.

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  • Divided Planet

    Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.

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  • Great Vitality

    Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

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  • Capital

    Finish an Era with a Village which has 650 Village Prosperity.

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  • Survivor

    Finish an Era with a Village which has 500 Prosperity and 60 Danger.

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  • Modern Agriculture

    Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.

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  • Great Era

    Finish an Era with 3500 Prosperity.

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  • Peaceful

    Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.

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  • Violent Victory

    Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.

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  • Noble

    Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.

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  • Modern Banking

    Finish an Era with 1000 Wealth in Use from Villages.

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  • Paradise Island

    Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.

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  • Overgrowth

    Finish an Era with 2000 Food in Use from Villages.

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  • Superior Development

    Finish the Third Era with at least 1 Upgraded Great Project.

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  • Royalty

    Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.

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  • Treasury

    Finish an Era with a Village with 1000 Wealth in Use.

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  • Industrial Revolution

    Finish an Era with a total of 2000 Tech in Use.

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  • Canyon City

    Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.

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  • Nuclear Energy

    Finish an Era with a Village with 1000 Tech in Use.

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  • Utopia

    Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.

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  • Prince of Orange

    Finish an Era with a Village with 1000 Food in Use.

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  • Grand Era

    Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.

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  • Superior Vitality

    Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

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  • Overpopulation

    Finish an Era with a Village which has 1000 Prosperity.

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  • First World

    Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.

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  • Mass Production

    Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.

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  • Modern Physics

    Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.

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  • Sailing

    Complete a Fishing Docks Project.

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  • Shipwrighting

    Have humans complete a Harbor Project.

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  • Navigation

    Have humans complete a Lighthouse Project.

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  • Lords of the Sea

    Have humans complete an Island Town Project.

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  • Entertainment

    Have humans complete a Circus Project.

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  • Pinnacle of Culture

    Have humans complete an Opera Project.

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  • Modern Medicine

    Have humans complete an Apothecary Project.

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  • Universal Healthcare

    Have humans complete a Hospital Project.

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  • Alloys

    Have humans complete a Blast Furnace Project.

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  • Machinery

    Have humans complete a Factory Project.

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  • Astronomy

    Have humans complete an Observatory Project.

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  • Scientific Method

    Have humans complete a Laboratory Project.

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  • Colonization

    Have humans complete a Hamlet Project.

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  • Long Live the King!

    Have humans complete a Castle Project.

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  • Venture Capital

    Have humans complete a Bank Project.

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  • Market Revolution

    Have humans complete a Multinational Project.

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  • Genesis Titan

    Complete all orginal developments and projects.

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  • Ancient Civilization

    Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.

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  • Diverse Town

    Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.

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  • Fresh Mountain Air

    Have humans complete a Mountain Lodge Project.

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  • Après-Ski

    Have humans complete a Tavern Project.

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  • Fantastic View

    Have humans complete a Nature Park Project.

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  • Famous Victor

    Have humans complete a Historic Point Project.

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  • For the Gods

    Have humans complete a Monument Project.

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  • 1-Hour Challenge: Bronze

    Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.

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  • 1-Hour Challenge: Silver

    Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.

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  • 1-Hour Challenge: Gold

    Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.

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  • Forest Challenge: Bronze

    Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

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  • Forest Challenge: Silver

    Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

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  • Forest Challenge: Gold

    Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

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  • Desert Challenge: Bronze

    Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

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  • Desert Challenge: Silver

    Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

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  • Desert Challenge: Gold

    Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

    Locked
  • Swamp Challenge: Bronze

    Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

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  • Swamp Challenge: Silver

    Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

    Locked
  • Swamp Challenge: Gold

    Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

    Locked

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