
3 players · 1 rolled credits · 0 100%ed
Transistor is an action role-playing game presented from an isometric perspective. Players control Red, a singer in the city of Cloudbank, as she wields a greatsword-like weapon called the Transistor against robotic enemies known as the Process. Combat can be played in real-time or paused using a planning mode called Turn(), which allows queuing actions for execution in a burst. Powers called Functions can be equipped in active slots, used as upgrades to augment other Functions, or placed in passive slots for persistent effects. With 16 total Functions available, the system encourages experimentation with different combinations across multiple playthroughs.
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No one has written a set for Transistor yet: no story checklist, no manual records, no completion bars. Requesting one puts it on our list.
Sandbox()
Clear one of each Test.
Speed()
Complete each Speed Test.
Stability()
Complete each Stability Test.
Planning()
Complete each Planning Test.
Performance()
Complete each Performance Test.
Agency()
Complete each Agency Test
Anything()
Deal at least 1024 damage in one Turn() in the Practice Test.
Everything()
Deal at least 2048 damage in one Turn() in the Practice Test.
Contest()
Clear every Test.
Goodbye()
Recurse through the story.
Bet()
Complete five encounters with one or more Limiters in use.
Dare()
Complete five encounters with five or more Limiters in use.
Risk()
Complete five encounters with all 10 Limiters in use.
Search()
Inspect five completed Function Files.
Find()
Inspect 10 completed Function Files.
Reveal()
Inspect all completed Function Files.
Process()
Inspect all completed Limiter Files.
News()
Use 10 different OVC Terminals.
Function()
Unlock every Transistor Function.
User()
Unlock every Upgrade Slot and Passive Slot.
Memory()
Unlock 32 MEM.
Self()
Hidden achievement
Align()
Achieve User Level 8.
Focus()
Achieve User Level 16.
One()
Achieve User Level 24.
Limiter()
Unlock every Process Limiter.
Stack()
Create a Function combination requiring 12 MEM.
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