Path72 games, done at Rolled Credits

From Noob to Fluent

by ludoFile

[Example list; Work-in-progress] A co-op-first roadmap to gaming literacy. Take someone who has never held a controller to the point where they can pick up almost any game, read what it wants, and have fun playing. Nineteen steps, three or four games each: pick one, reach its checkpoint, move on. Roughly 180 to 260 hours.

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  1. How to use this guide

    Two roles: the Player (new to games) and the Guide (the experienced partner). Player: watch a trailer and one review for each of a step's games, then pick one. Reach the minimum checkpoint, then play as long as you like or move on. One step at a time; skip games freely, never skip steps. Assist modes, casual modes and easy difficulty are settings, not verdicts. Guide: hands off the controller. Count to thirty before hinting, and let them fail three times first. Hints are questions, not answers. Do not pre-explain conventions, because the steps exist to teach them. For the gems, sit beside and never in front: no spoilers, no "wait for it".

  2. Step 0. Menus 101: get in, look around, get out

    Pick one

    A 30-minute errand, not a game to finish. The Player should know settings, accessibility options and difficulty toggles exist before they ever need one.

    • Rhythm Heaven Groove

      Walked the accessibility settings, did the TV calibration, played the tutorial and two rhythm games, quit to the home screen

    • Celeste

      Opened Assist Mode, read what each toggle does, turned one on, played four or five screens, quit

    Alongside

    • Menus 101: get in, look around, get out

      Find and explain, without prompting: the settings menu; the accessibility or assist section; subtitles and text size; volume; how to quit to the home screen. That is the whole checkpoint. Look sensitivity, invert-Y, motion sickness and saving are deliberately absent; they arrive at 103 and 102.

  3. Step 1. Systems I: nothing is chasing you

    Pick one

    Touch, mouse, or a single stick and button. No enemies, no timers that hurt. All attention goes to reading a UI and learning that a game is a system you can reason about. 6 to 10 hours.

    • Animal Crossing: New Horizons

      Paid off the first loan, Nook's Cranny open, and can explain how Bells work

    • Mini Metro

      1,000 passengers on London, Normal

    • Unpacking

      Completed through the 2010 level

  4. Step 2. Movement I: one stick, one jump

    Pick one

    2D, camera handled for you, one action button. Builds the motor foundation before anything else is added. 8 to 12 hours.

    • Super Mario Bros. Wonder

      Cleared World 1 including its castle

    • Untitled Goose Game

      Completed the Garden and High Street to-do lists

    • Celeste

      Reached Chapter 3, Assist Mode as needed

    Alongside

    • 2016

      Vicarious gem. Wordless 2D, and the ending. 3 to 4 hours.

  5. Step 3. Systems II: decisions with consequences

    Pick one

    Adds inventory, resource management, turn or day structure, and choices that close doors. Movement is trivial so systems stay the lesson. First step where saving is not automatic. 10 to 15 hours.

    • Stardew Valley

      Finished Spring, Year 1, and completed one Community Center bundle

    • Pokémon FireRed Version

      Beat the second Gym, and can explain the type chart

    • Pokémon Ruby Version

      Beat the second Gym, and can explain the type chart

    • The Sims™ 4

      One Sim through their first promotion, and one house built from scratch

    Alongside

    • Menus 102: saving and quitting

      Explain how your game saves (on sleep, on command, or automatically), point to the autosave indicator if there is one, find the save slots, and do a save-quit-resume cycle without losing progress. Find where cloud saves live on your platform.

    • Vicarious gem. JRPG conventions at their cleanest. 20 to 25 hours.

  6. Step 4. Combat I: forgiving fights

    Pick one

    A hostile world and health bars, but still 2D or isometric and very hard to die in. New skills: attack, dodge, enemy wind-ups, loot. 10 to 15 hours.

    • The Legend of Zelda: Link's Awakening

      Cleared the second dungeon

    • Kirby's Return to Dream Land Deluxe

      Cleared Level 2

    • Diablo III

      Defeated the Skeleton King

    Alongside

    • 1994

      Vicarious gem. The exploration grammar half the games since are built on. 8 to 10 hours.

    • 2015

      Vicarious gem. Subverts RPG conventions, which requires knowing them first. 6 to 8 hours.

  7. Step 5. Reading I: rules you have to find

    Pick one

    Convention literacy is a target-advanced skill, so it starts early. These games hide the rules in a manual, a rulebook, or the board itself, and none need dexterity. 8 to 12 hours.

    • Keep Talking and Nobody Explodes

      Defused 6 bombs, swapping roles at least twice

    • Papers, Please

      Reached Day 10

    • Baba Is You

      Cleared the Lake

  8. Step 6. Camera I: learning to look

    Pick one

    The 3D camera is the biggest wall for non-gamers. It arrives only now, with moving, acting and reading already automatic, so the right stick is the only new thing. No threats while the eyes learn. 8 to 12 hours.

    • Minecraft

      Crafted a stone pickaxe, built a shelter with a door and a bed, slept through a night (Peaceful or Creative)

    • Journey

      Finished in one sitting

    • Firewatch

      Reached Day 3

    Alongside

    • Menus 103: camera and comfort

      Before playing, do the camera pass together: look sensitivity, invert-Y (test both ways and pick one), motion blur off, camera shake off, head bob off if offered, FOV up on PC. If you feel queasy, shorten sessions, sit farther from the screen, and revisit FOV and blur. Checkpoint: sensitivity and invert-Y settled, and you can say why.

    • 2017

      Vicarious gem. First-person vignettes, each of which changes the controls on you. 2 to 3 hours.

  9. Step 7. Failure I: laughing at it

    Pick one

    These games fail you constantly, at a pace where the failure is funny, with the Guide in the room. Losing to your partner forty times in an evening is the fastest tilt-management course there is. Stop on the third angry death and come back tomorrow. 8 to 12 hours.

    • Mario Kart 8 Deluxe

      Gold in three 50cc cups with Smart Steering on, then one race won with it off

    • Super Smash Bros. Ultimate

      Beat a level 3 CPU three times, won one stock match against the Guide on max handicap, and can name three of your character's moves

    • Overcooked! 2

      3 stars on 6 levels

  10. Step 8. Camera II: moving and looking with something at stake

    Pick one

    Third-person camera plus platforming or light combat. Everything from Steps 2, 4 and 6 gets combined for the first time. 12 to 20 hours.

    • It Takes Two

      Finished Chapter 1

    • Super Mario Odyssey

      Reached the Sand Kingdom and collected 10 Moons

    • The Legend of Zelda: Ocarina of Time

      Reached Hyrule Field and cleared Dodongo's Cavern

    Alongside

  11. Step 9. Systems III: tactics and probability

    Pick one

    The Player can read a UI and plan across sessions. Now add grids, hit percentages and synergies. 12 to 18 hours.

    • Fire Emblem: Three Houses

      Cleared Chapter 6 on Casual, and can explain the weapon triangle

    • Slay the Spire

      Reached the Act 3 boss with any character

    • Balatro

      Beat Ante 8 once with any deck

    Alongside

    • 2019

      Vicarious gem. Calendar as a resource; the JRPG of its generation. 100 hours.

  12. Step 10. Shooting I: aim without dread

    Pick one

    Aiming is camera plus timing plus target priority, so it needs Step 8 to be automatic. Friendly PvE or low-stakes PvP first. Interface fluency should hit advanced here. 12 to 18 hours.

    • Splatoon 3

      Hero Mode Site 2, 10 Turf War matches, 3 Salmon Run shifts

    • Halo: The Master Chief Collection

      Completed The Silent Cartographer on Normal

    • Fortnite

      Five Zero Build squad matches with the Guide, and one top-5 finish

    Alongside

    • Menus 104: controls

      Open the controls menu, try gyro on and off (or aim assist on and off), adjust one sensitivity, remap one button deliberately, and change HUD scale or crosshair if offered. Checkpoint: you can say which setting you changed and why it felt better.

    • 2004

      Vicarious gem. Environmental storytelling, no cutscenes. 12 to 15 hours.

    • 2023

      Vicarious gem. First-person exploration with almost no words. 15 hours.

    • 2022

      Vicarious gem. The story people cite when they say games can do this. Violent, so the Player decides. 15 hours.

  13. Step 11. Reading II: deduction and design

    Pick one

    Rules that are never stated. By now motor skills are automatic, so all attention can go to inference. 15 to 20 hours.

    • Portal 2

      Finished the single-player campaign and co-op Courses 1 and 2

    • Return of the Obra Dinn

      Confirmed 9 fates

    • Phoenix Wright: Ace Attorney Trilogy

      Finished the second case

    Alongside

    • 2016

      Vicarious gem. Panels teach their own grammar; no text anywhere. 25+ hours.

    • 2019

      Vicarious gem. Reading as play. 30+ hours.

  14. Step 12. Failure II: death as information

    Pick one

    Roguelikes make every death diagnosable and every run a post-mortem. 12 to 18 hours.

    • Hades

      Reached the second region (God Mode allowed)

    • Spelunky 2

      Reached Olmec

    • Dead Cells

      Defeated the Concierge

    Alongside

    • 2018

      Vicarious gem. The camera never cuts; combat you read rather than mash. 25 hours.

    • 2015

      Vicarious gem. Choices that resolve twenty hours later. 50+ hours.

  15. Step 13. Shooting II: harder, louder, still together

    Pick one

    Perception and execution to a solid intermediate in dense, fast play. 12 to 18 hours.

    • Left 4 Dead 2

      Finished two campaigns on Normal

    • Borderlands 2

      Reached Sanctuary

    • Doom

      Completed the first three levels on Hurt Me Plenty

  16. Step 14. Playing with strangers

    Pick one

    Joining a random group, communicating, and following norms without being carried or being a burden. The Guide is not in the party. About 10 hours.

    • HELLDIVERS™ 2

      3 missions at Difficulty 3 to 4 with strangers

    • FINAL FANTASY XIV Online

      Reached level 15 and cleared the first dungeon with a random party

    • MONSTER HUNTER RISE

      3 hunts, one via SOS with strangers

    Alongside

    • Menus 105: online

      Before the first match: set voice chat to push-to-talk or off, find mute and block, check cross-play and region settings, and review what the platform shares publicly. Checkpoint: you set these up yourself and can find mute mid-match.

  17. Step 15. Systems IV: big models

    Pick one

    Economies, tech trees and long horizons. Systems modeling reaches advanced. 20 to 35 hours.

    • Baldur's Gate III

      Resolved the Emerald Grove crisis, either way

    • Sid Meier's Civilization VI

      One full game on Warlord as a team

    • XCOM 2

      Five missions on Rookie, and can explain what Overwatch does

  18. Step 16. Reading III: inference is the whole game

    Pick one

    The confirmation exam for convention literacy. Nothing is explained; the Player has to read the world. All solo, Guide silent. 20 to 35 hours.

    • The Legend of Zelda: Breath of the Wild

      Left the Great Plateau, reached Kakariko Village, cleared 10 shrines

    • Outer Wilds

      Two full loops, and landed on two other planets

    • TUNIC

      Obtained the sword and 12 manual pages

  19. Step 17. Failure III: reading the tell

    Pick one

    Adaptation to advanced: tell-reading under real pressure, tilt management, deliberate practice, and knowing when to look something up versus persist. 15 to 25 hours.

    • Elden Ring

      Defeated Margit

    • Cuphead

      Beat 4 bosses on Regular

    • Hollow Knight

      Defeated Hornet in Greenpath

  20. Step 18. Capstone: the unvetted game

    Pick one

    Pick one game from a genre you have not touched. Nobody vets it. No guides for the first three hours. The Guide watches, takes notes and says nothing. Afterwards, explain what the game wants, how you figured it out, and what you would do differently. Any other game from an untouched genre also qualifies.

    • Resident Evil 4

      Reached the village church, and explained how ammo scarcity changed your play

    • Street Fighter™ 6

      Won one round on Modern controls, and explained what neutral seems to mean

    • Factorio

      Automated red science end to end

    • Rocket League

      Won one casual match, and explained what rotation seems to mean

  21. The fluency test

    Score each 0 (no), 1 (sometimes), 2 (reliably). Fluent is 12 or above with no zeros on the first five. 1. Start an unfamiliar game and reach its first real decision in under 30 minutes without a guide. 2. Explain the core loop after one hour. 3. Recognise what the game wants from a glowing object, a locked door, a distinct ledge, a red barrel. 4. Say, after a loss, what specifically caused it. 5. Choose deliberately between persisting and looking something up. 6. Find and change three settings without being told where they are. 7. Read a wiki or build guide and apply it. 8. Join a group of strangers and contribute.

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